This page is under construction and will eventually need to be replaced by a proper list.
The power of divinity, in the grand scheme of its presence in the world, comes from the astral Domains. What mortals draw upon for strength and guidance is not the conscious whims of anthropomorphic beings but a broad expanse of abstract emotion and will, parts of which are then singled out and given deistic attributes by living beings. This leads the existence of different cultures relying upon separate pantheons of gods, each drawing from the same range of Domains yet divided up differently among its different deities.
These are usually complimentary but no pantheon covers all possible Domains (for the most part nobody is aware of the workings of the astral realm, and can only draw upon divine power through worship of their own understanding of gods).
Thus the Gods and their exarchs are a powerful yet distant force from the material realm, leaving its people to practice and view theology in numerous unrelated systems. Most pantheons consist of a small number of unique gods and demigods, seen by its practitioners as the only deities in existence, or at least of real power and influence upon the world.
A common faith held by many different races in various communities across the Charted Lands and found throughout the west, it upholds the supremacy of Dragons as paragons of perfection in mind, body, spirit, and magic. Io is believed to be a powerful creation force which split into the two gods, Bahamut and Tiamat. Temples to both gods and some to the great Dragon God Io itself can be found in most large cities, with some roadside shrines. Most followers worship one god or the other, while some priests preach the values of both, emphasizing unity or duality.
- Klarr the Fighting God (Strength, Freedom, War)
- Gob the Magic-User (Arcana, Tyranny)
- Satki the Thieving God (Skill, Trickery, Strife)
- Ulthol the God-Priest (Life, Change, Vengeance)
Much of Barbaros and its barbaric tribes of Humans and Half-orcs pay tribute to these four mighty warriors. It is said they were the first mortal heroes to travel the world, amassing great wealth, power, and reputation, reshaping the world and wiping out entire cultures in their path towards godhood. The four gods are revered as violent and fickle, helping only those who prove themselves capable and motivated to perform great deeds.
- The All-Father of Death (Neutral)
- The Arbiter (Lawful)
- The Prosecutor (Lawful Evil)
- The Executioner (Evil)
Cults devoted to the god of death, fate, and time began cropping up in secret meetings among Omiran human slaves many years before the Omiran Crusades began. This religion now dominates the nation as its city-states uphold it as their exclusive church. Although consisting of a single god, Omirans practice this faith as a pantheon of three different aspects and their god as an all-encompassing whole. These aspects represent separate, if not conflicting, modes of ethics and other-worldly roles in handling the dead.
Pantheon of deities and demigods recognized by the Elven races and some Humans, Orcs & Goblinoids in the East. The Eladrin maintain a unified, devout religion around this pantheon, wherein its followers pay regular tribute to all recognized gods as a unified whole; including the evil Lolth and destructive Gruumsh among the four ‘elven’ deities of the Seldarine proper. The gods in this pantheon are seen as an equally-important collective, each representing an aspect of all divinely-infused parts of existence. Rarely a priest will devote themselves to one god, championing their aspect as their life’s work or out of some sense of greater need to establish their domains.
Pantheon including various gods, it is likely to be in usage among regions in the west, or possibly the Borderlands. Modes of worship vary wildly; some singular churches worship a subset of these deities, some are an all-encompassing temple, some are humble tributes for harvests or health or victory to the appropriate god upon makeshift shrines.